If you have any questions I'll answer them gladly - my motivation for posting this is to bring even more mature, fun-loving FPS team players to the light. This is what war games should be like, while not resorting to hardcore simulation gameplay à la Arma Armed Assault with its enormous learning curve.Ĭheck it out, you won't regret it. Seriously, having played computer games for 19 ouf of my 24 years on Earth, I've finally come home. special kits outside the 4 base player classes can only be requested while in a squad, same for pilot and crewman kits required to operate tanks/APCs). It's realistic in many different ways, starting from the complete lack of crosshairs (iron sights and optics FTW!) over vehicle handling and damage models (warm-up times for choppers & airplanes, huge zoom for tank and APC gunners etc., one heavy-AT rocked and your APC is down) to measures taken to enforce teamplay (e.g. PR, as it's called by those enlightened people who have found the mod offers realistic modern-day combat with up to 64 players on mid-size to vast maps (urban/woodland/desert), with realistic weapons (sounds and models), an awesome player community where maturity is required and those who play it are typically very dedicated team players who use Teamspeak or in-game VOIP. Imagine Battlefield 2, with its huge potential for organised teamplay and then subtract 99% of the smacktardery and arcadey gameplay, then you have Project Reality. I have been playing the mod since February 2007 and I am totally hooked, mildly addicted even. Players will still need to provide aggressive input in order to initially trigger this maneuver.Since I love the TR forums and the community it represents, I would just like to draw your attention to the absolutely freaking fantastic BF2 mod called Project Reality.
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